After user testing shows people find the checkout confusing, the team redesigns it and tests again. This is:

  1. Iterative design
  2. Plagiarism
  3. Waterfall delivery
  4. Abandoning the product
Answer

A) Iterative design

Build → test → learn → improve, in repeated cycles. SLO EN-11-H-01 · Understanding

Computer Science MCQ · More Unit 8: Entrepreneurship in the Digital Age MCQs · Practise