MCQs / Computer Science / Unit 8: Entrepreneurship in the Digital Age

Unit 8: Entrepreneurship in the Digital Age MCQs — Computer Science

19 multiple-choice questions on Unit 8: Entrepreneurship in the Digital Age from Computer Science, each with the correct answer and, where available, a teacher's explanation. Read through them to revise the chapter, then practise the same questions one by one to test yourself.

1. Which digital tool is commonly used for market research and analysis?

  1. A paper calendar
  2. Spreadsheet software
  3. Fax machines
  4. Typewriters

Answer: B) Spreadsheet software

Explanation: Spreadsheets organise survey results, calculate trends and draw charts. SLO EN-11-H-01 · Understanding

Discuss this question

2. Which statement best describes the role of digital entrepreneurship?

  1. Relying only on paperwork and manual processes
  2. Avoiding online marketing and sales
  3. Running a traditional shop without any technology
  4. Using digital technologies to create innovative products, services or business models

Answer: D) Using digital technologies to create innovative products, services or business models

Explanation: Digital entrepreneurs build ventures around apps, platforms and online services. SLO EN-11-H-01 · Understanding

Discuss this question

3. After user testing shows people find the checkout confusing, the team redesigns it and tests again. This is:

  1. Iterative design
  2. Plagiarism
  3. Waterfall delivery
  4. Abandoning the product

Answer: A) Iterative design

Explanation: Build → test → learn → improve, in repeated cycles. SLO EN-11-H-01 · Understanding

Discuss this question

4. Why is prototyping important for a new business idea?

  1. It lets you test the idea with users cheaply before full development
  2. It replaces the need for any user feedback
  3. It guarantees the business will succeed
  4. It is only needed after launch

Answer: A) It lets you test the idea with users cheaply before full development

Explanation: Prototypes reveal problems early, when changes are cheap. SLO EN-11-H-01 · Knowledge

Discuss this question

5. A Minimum Viable Product (MVP) is:

  1. The final product with every feature
  2. The simplest version of a product with just enough features to test with real users
  3. A product with no users
  4. A marketing slogan

Answer: B) The simplest version of a product with just enough features to test with real users

Explanation: An MVP validates demand and gathers feedback with minimum effort. SLO EN-11-H-01 · Knowledge

Discuss this question

6. Paper sketches of app screens are an example of a:

  1. Low-fidelity prototype
  2. Business licence
  3. High-fidelity prototype
  4. Finished product

Answer: A) Low-fidelity prototype

Explanation: Low-fidelity = quick and rough; high-fidelity = looks and works close to the real product. SLO EN-11-H-01 · Knowledge

Discuss this question

7. A ride-hailing startup changes from booking taxis to delivering food after learning what customers want. This change of direction is called a:

  1. Prototype
  2. Firewall
  3. Pivot
  4. Patent

Answer: C) Pivot

Explanation: Startups pivot when tests show a better opportunity. SLO EN-11-H-01 · Understanding

Discuss this question

8. Which tool is commonly used to create clickable prototypes of apps?

  1. A fax machine
  2. Figma
  3. Windows Calculator
  4. Notepad

Answer: B) Figma

Explanation: Figma, Canva and even PowerPoint can be used for prototypes. SLO EN-11-H-01 · Knowledge

Discuss this question

9. During a prototype test, which is the BEST practice?

  1. give users tasks and observe where they get stuck
  2. explain every button before users try it
  3. test after the final product is launched
  4. only ask your best friend

Answer: A) give users tasks and observe where they get stuck

Explanation: Observing real users on tasks reveals usability problems. SLO EN-11-H-01

Discuss this question

10. Which is a high-fidelity, clickable prototyping tool?

  1. Figma
  2. Command Prompt
  3. Calculator
  4. Notepad

Answer: A) Figma

Explanation: Figma creates realistic, linked app screens. SLO EN-11-H-01

Discuss this question

11. The first released version with just enough features for real customers is the:

  1. wireframe
  2. minimum viable product (MVP)
  3. proof of concept
  4. storyboard

Answer: B) minimum viable product (MVP)

Explanation: An MVP is launched to learn from real customers. SLO EN-11-H-01

Discuss this question

12. An early, simple model of a product built to test an idea is a:

  1. prototype
  2. census
  3. final product
  4. patent

Answer: A) prototype

Explanation: Prototypes test ideas before full development. SLO EN-11-H-01

Discuss this question

13. What is printed? python rates = "CS": 800, "Math": 700 fee = 10 rates["Math"] if 10 = 10: fee = fee 0.9 print(fee)

  1. 700
  2. 6300
  3. 6300.0
  4. 7000

Answer: C) 6300.0

Explanation: 10 × 700 = 7000; 10% discount gives 6300.0 (a float because of × 0.9). SLO EN-11-H-01

Discuss this question

14. Improving a prototype again and again based on feedback is called:

  1. iteration
  2. encryption
  3. abstraction
  4. deployment

Answer: A) iteration

Explanation: Iteration means repeating the build–test–improve cycle. SLO EN-11-H-01

Discuss this question

15. Hand-drawn screens on paper are an example of a:

  1. low-fidelity prototype
  2. MVP
  3. simulation
  4. high-fidelity prototype

Answer: A) low-fidelity prototype

Explanation: Paper sketches are quick, cheap, low-fidelity prototypes. SLO EN-11-H-01

Discuss this question

16. A simple digital layout of app screens without colours or images is a:

  1. infographic
  2. wireframe
  3. blockchain
  4. pie chart

Answer: B) wireframe

Explanation: Wireframes show structure and layout only. SLO EN-11-H-01

Discuss this question

17. The main reason for prototyping is to:

  1. skip testing
  2. test ideas early and cheaply with real users
  3. avoid talking to customers
  4. make the final product more expensive

Answer: B) test ideas early and cheaply with real users

Explanation: Early feedback finds problems before costly development. SLO EN-11-H-01

Discuss this question

18. Which tool lets students build a working mobile-app prototype with blocks, without writing code?

  1. Wireshark
  2. Excel
  3. Paint
  4. MIT App Inventor

Answer: D) MIT App Inventor

Explanation: App Inventor is a block-based app builder. SLO EN-11-H-01

Discuss this question

19. The first stage of design thinking is:

  1. Prototype
  2. Test
  3. Empathise
  4. Launch

Answer: C) Empathise

Explanation: Design thinking starts by understanding users' needs. SLO EN-11-H-01

Discuss this question

Practise Unit 8: Entrepreneurship in the Digital Age MCQs

More Computer Science chapters